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Artifact Dependencies and Compatibility

To provide a nice and complete experience when working with other mods EBWR let you use three different ways to include magical artifacts in your modpacks. You can decide to use one of these or just go with the vanilla option.

Accessories (Forge & Fabric)

::: note You may see the compatibility layers marked as deprecated. This is because the Accessories team is moving toward a unified mod for 1.21.1. For 1.20.1, these layers still work perfectly—you can safely ignore the warning. :::

This is the main artifact dependency that EBWR supports. You have the Compatibility layers to use other mods that require Curios or Trinkets in Accessories without any problem.

The compatibility layers for Accessories should be used instead of the actual Curios/Trinkets mods to mark Accessories as the main artifact mod for EBWR.

You can download Accessories here.

For working with Curios mods download the compatibility layer here

For working with Trinkets mods download the compatibility layer here

Curios (Forge only)

In case you have problems with Accessories or prefer the Curios UI you can use it.

You can download Curios here.

Trinkets (Fabric Only)

For Fabric, you can still use the direct integration with Trinkets to manage artifacts without any problem.

You can download trinkets here.

Vanilla

As an alternative when not using any other mod, an artifact is considered equipped when placed in a hot bar slot. Only the first two rings, and first one amulet or charm, can be active at any one time, with the leftmost hot bar slots taking priority.