Wizards
Not to be confused with evil wizards.
Wizards are friendly NPCs who can cast spells. They can be found only in wizard towers, which generate naturally throughout the world. Wizards are an important part of wizardry's gameplay due to their trading mechanic, which is a reliable way to obtain spell books and other magical items.

Spawning
Wizards naturally spawn only in wizard towers, which generate throughout the overworld. They can also be spawned using a wizard spawn egg, available in the creative mode inventory, or using the /summon command.
Attributes and Equipment
Wizards have a 50% chance to spawn as specialists in one of the seven elements (about a 7% chance for each element), and a 50% chance of having no element. Wizards with an element wear the corresponding elemental armor and carry an elemental wand of that element, whereas wizards without an element wear regular wizard armor and carry a non-elemental wand. A wizard's element affects the types of spells they cast and the trades they offer, though it does not currently give a potency bonus to their attacks. Wizards with an element also have special names such as 'Pyromancer' and 'Earth Mage'.
Wizards spawn with a random tier of wand, but it is always powerful enough for the spells they cast. All wizards spawn with magic missile and three other spells chosen at random, with a high weighting on their element if they have one. In addition, all wizards know heal and use it independently of the rest of their spells, except healers, who know greater heal instead. They never drop their equipment, regardless of looting enchantments. Wizards also spawn with one of six randomly chosen skins, which have different hair and eye colors.
Behavior
Wizards are normally friendly towards players and passive animals, but are hostile towards mobs and will attack them on sight using magic. When nearby, wizards will show interest in players and watch them when they are within a certain range. Right-clicking on a wizard will display a trade GUI, similar to that of NPC villagers, allowing the player to trade with the wizard.
If a player angers a wizard, either by hurting them or by breaking a block in their tower, the wizard will become hostile towards that player and start attacking them. This behavior is similar to that of zombie pigmen, and like zombie pigmen, nearby wizards will also become hostile towards the player in question. If any of the wizards succeeds in killing the player, the wizards will no longer be hostile towards that player. Wizards will not trade with a player that has angered them. However, if a hostile mob attacks the wizard while the wizard is angry at a player, the wizard will stop attacking the player and attack the mob instead.
When in combat, wizards will select different spells at random to use against their opponent, incurring that spell's cooldown each time. These are usually attack spells, but can also be defensive or utility spells such as blink or force field. When on less than full health, wizards will heal themselves periodically. When severely injured, they will heal themselves more often.
Trading
Each time the Wizard levels up, they unlock a new pool of possible trades. On each level-up, 2 trades are randomly selected from that level's pool and added to their offer list.
| Wizard Level | Possible Trades | Always Included |
|---|---|---|
| 1 – Novice | Elemental crystal, Novice wand, Novice spell x2 | Spell Book → 4 Magic Crystals |
| 2 – Apprentice | Apprentice wand, Wand upgrade, Apprentice spell, Magic Silk, Apprentice Tome | — |
| 3 – Advanced | Wand upgrade, Advanced spell, Advanced Tome, Elemental armor, ID Scroll | — |
| 4 – Master | Wand upgrade, Master spell | — |
| 5 – Grand Master | Wand upgrade, Master spell, Master Tome | — |
How Leveling Works
| Level | XP Required | How to Gain XP |
|---|---|---|
| 1 → 2 | 10 XP | Complete trades (Novice spell = 2 XP, Apprentice = 10, Advanced = 20, Master = 50) |
| 2 → 3 | 70 XP | Same as above |
| 3 → 4 | 150 XP | Same as above |
| 4 → 5 | 250 XP | Same as above — wearing the "Haggler Charm" doubles XP gained |
On level-up, the Wizard gets a brief Regeneration effect and a particle burst.
Trivia
- Wizards currently use the same sounds as NPC villagers
- Not all spells can be cast by wizards; see spells for more information
- Wizards will fight each other if they accidentally hurt one another; combined with the zombie pigmen-style group mechanics this makes for some interesting fights between two groups of wizards